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CVE-2024-45200

Sept. 30, 2024, 6:35 p.m.

CVSS Score

6.3 / 10

Product(s) Impacted

Nintendo Mario Kart 8 Deluxe

  • before 3.0.3

Description

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Weaknesses

CWE-94
Improper Control of Generation of Code ('Code Injection')

The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.

CWE ID: 94

Date

Published: Sept. 30, 2024, 8:15 a.m.

Last Modified: Sept. 30, 2024, 6:35 p.m.

Status : Awaiting Analysis

CVE has been recently published to the CVE List and has been received by the NVD.

More info

Source

cve@mitre.org

CVSS Data

Attack Vector

ADJACENT_NETWORK

Attack Complexity

LOW

Privileges Required

NONE

Scope

UNCHANGED

Confidentiality Impact

LOW

Integrity Impact

LOW

Availability Impact

LOW

Base Score
6.3
Exploitability Score
2.8
Impact Score
3.4
Base Severity
MEDIUM
CVSS Vector String

The CVSS vector string provides an in-depth view of the vulnerability metrics.

View Vector String

CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

References