Products
Nintendo Mario Kart 8 Deluxe
- before 3.0.3
Source
cve@mitre.org
Tags
CVE-2024-45200 details
Last Modified : Sept. 30, 2024, 6:35 p.m.
Description
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
CVSS Score
1 | 2 | 3 | 4 | 5 | 6.3 | 7 | 8 | 9 | 10 |
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Weakness
Weakness | Name | Description |
---|---|---|
CWE-94 | Improper Control of Generation of Code ('Code Injection') | The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment. |
CVSS Data
Attack Vector
ADJACENT_NETWORK
Attack Complexity
LOW
Privileges Required
NONE
Scope
UNCHANGED
Confidentiality Impact
LOW
Integrity Impact
LOW
Availability Impact
LOW
Base Score
6.3
Exploitability Score
2.8
Impact Score
3.4
Base Severity
MEDIUM
Vector String : CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
References
URL | Source |
---|---|
https://github.com/latte-soft/kartlanpwn | cve@mitre.org |
https://hackerone.com/reports/2611669 | cve@mitre.org |