CVE-2024-45200

Sept. 30, 2024, 6:35 p.m.

6.3
Medium

Description

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Product(s) Impacted

Product Versions
Nintendo Mario Kart 8 Deluxe
  • before 3.0.3

Weaknesses

CWE-94
Improper Control of Generation of Code ('Code Injection')
The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.

CVSS Score

6.3 / 10

CVSS Data

  • Attack Vector: ADJACENT_NETWORK
  • Attack Complexity: LOW
  • Privileges Required: NONE
  • Scope: UNCHANGED
  • Confidentiality Impact: LOW
  • Integrity Impact: LOW
  • Availability Impact: LOW
  • View Vector String

    CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

Date

  • Published: Sept. 30, 2024, 8:15 a.m.
  • Last Modified: Sept. 30, 2024, 6:35 p.m.

Status : Awaiting Analysis

CVE has been recently published to the CVE List and has been received by the NVD.

More info

Source

cve@mitre.org

*Disclaimer: Some vulnerabilities do not have an associated CPE. To enhance the data, we use AI to infer CPEs based on CVE details. This is an automated process and might not always be accurate.