CVE-2025-54065

Dec. 4, 2025, 5:15 p.m.

7.9
High

Description

GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution.

Product(s) Impacted

Vendor Product Versions
Gzdoom
  • Gzdoom
  • <=4.14.2

Weaknesses

Common security weaknesses mapped to this vulnerability.

CWE-913
Improper Control of Dynamically-Managed Code Resources
The product does not properly restrict reading from or writing to dynamically-managed code resources such as variables, objects, classes, attributes, functions, or executable instructions or statements.

*CPE(s)

Affected systems and software identified for this CVE.

Type Vendor Product Version Update Edition Language Software Edition Target Software Target Hardware Other Information
a gzdoom gzdoom <=4.14.2 / / / / / / /

CVSS Score

7.9 / 10

CVSS Data - 3.1

  • Attack Vector: LOCAL
  • Attack Complexity: LOW
  • Privileges Required: LOW
  • Scope: CHANGED
  • Confidentiality Impact: HIGH
  • Integrity Impact: HIGH
  • Availability Impact: NONE
  • CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:C/C:H/I:H/A:N

    View Vector String

Timeline

Published: Dec. 3, 2025, 5:15 p.m.
Last Modified: Dec. 4, 2025, 5:15 p.m.

Status : Awaiting Analysis

CVE has been recently published to the CVE List and has been received by the NVD.

More info

Source

security-advisories@github.com

*Disclaimer: Some vulnerabilities do not have an associated CPE. To enhance the data, we use AI to infer CPEs based on CVE details. This is an automated process and might not always be accurate.